Dragon Ball Fighterz Update Patch Notes
- New Mechanics
- Z Aid Option: Squad Building
- Yous can now select 3 different assists per character
- Limit Pause: COMEBACKS!!!
- The last graphic symbol gains the following three buffs:
- More damage (20% - 30% with sparking)
- Gains 1 bar of ki gauge
- The opponent gets less recoverable health when hitting (Doesn't use to one frame invulnerable moves)
- Superiority Approximate: UI
- Added a gauge that shows the pct of your unabridged squad's health remaining compared to the opponents unabridged team health
- System Changes
- Rising bound attacks: FUZZY OVERHEAD
- Various jumping attacks do not hit crouching country opponents while rising
- When landing from the air in blockstun, characters are at present in crouching land (Removed "universal" fuzzy)
- Characters are now considered grounded right before landing
- Ki Accuse: BUFF
- Reduced recovery
- Reflects Ki blasts
- Tin be cancelled into Superdash with the H button while mid Ki Charge
- Fifty-fifty if the Ki Judge is total, Ki Accuse will still charge for a short elapsing
- Vanish: BUFF
- Can be cancelled into Superdash or special moves when it causes a cinematic
- Dragon Rush: BUFF
- Made it easier to connect in an air combo
- Can be cancelled into from 5L
- Can be cancelled into Vanish when it hits in a combo
- When Dragon Rushes clash, air options (double jumps and airdashes) are now restored
- Dragon Blitz (Snapback): NERF
- The opponent comes in faster
- The opponent can delay their incoming timing by inputting 4
- EX Specials: Vitrify
- EX specials merely cost 0.5 bars now
- 6M: QUALITY OF LIFE
- When cancelled into airdash during Sparking, the airdash will not cross over the opponent
- 5H, 2H and 5[H]: BUFF
- Does more than damage when it causes a cinematic to friction match 5LLL damage
- j.H: BUFF
- Landing recovery is removed when it causes a cinematic
- Guard Abolish Change: BUFF
- Gave it a college assail level for clashes
- Z Assist: NO MORE "Infinite" Pressure level
- Made it and so that if the opponent has not been out of blockstun for a set up amount of time, Z Assists cannot be used over again
- Made Z Assists hit away from them (uncertain what this means)
- Changed where Z Assists appear
- Air Dash: EASY IAD
- You can now airdash by inputting 9 right afterwards jumping. (inputting 99 now does an instant airdash)
- Attacks on Sub-Characters: SUB Character SHENANIGANS
- Fabricated it possible to cancel when and attack hits sub-characters like Saibamen or the Ginyu force
- Bug Fixes: ←SAYS IT RIGHT THERE
- Fixed a issues where landing recovery was carried over from a previous jump
- Fixed a bug where hurtboxes would human activity strangely when an assault was done later blockstun
- Fabricated it so hitboxes don't appear while the opponent is in hitstop from some attacks that cause a cinematic
- Character Changes
SS Goku
- 2M REWORK NERF???
- Increased range
- Increased active frames
- Increased recovery
- Increased startup
This modify increases SSJ Goku's attain, and establishes more differences between him, Base of operations Goku and Blue Goku
- 5S "UNIVERSAL" BUFF
- Inverse knockback
This change is to go far easier for 5S to combo into its follow up hits
- Instant Manual Kamehameha BUFF
- Startup is faster when the opponent is being comboed
This alter makes it easier to combo
- 236S (Ground, Upward Angled) "UNIVERSAL" Vitrify
- Increased damage
- Decreased recovery
- Decreased active frames
- Decreased untech time
This change is to brand it easier to use in neutral
SS Vegeta
- 2M BUFF
- Made the hitbox taller
- Adapted hurtbox
This modify is to go far easier to combo. The hurtbox was adjusted Base Vegeta as a basis
- 5S "UNIVERSAL" Buff
- Inverse knockback
This change is to make it easier for 5S to combo into its follow upward hits
- 236X BUFF
- When the ground ver. is cancelled into other moves, Vegeta keeps his air options
This modify allows him to double jump and airdash after vanishing this move
- 214H BUFF
- Appears behind the opponent and does a followup on hitting
- Ground bounces on cinematic hit
This modify increases the use cases for the EX ver., and distinguishes it from the K ver.
- 236H+S Vitrify
- Changed the knockback on the air ver.
Made information technology easier to Ultimate Z Change and philharmonic after
Piccolo
- j.M BUFF
- Made the tracking in the autocombo ver. more precise
This change makes it easier to combo
- 214X Vitrify
- Increased the buffer time into supers
Made information technology easier to philharmonic into supers
- 214L/One thousand BUFF
- The guard point starts earlier
The guard point was adjusted to be in line with other characters
- j.214L/H Vitrify
- Decreased startup
Fabricated it easier to utilise in combos and in neutral
- 236M Vitrify
- Inverse the distance Piccolo travels after he crosses upwardly on the air ver.
Made it easier to hitting pocket-size characters
- Z Assist (A Type) Vitrify
- Shoots two homing balls
- Adapted each hit'south damage, overall damage is college
- Decreased startup
- Increased the hitstop on hit
Made it easier to use to match other assists
Teen Gohan
- 5LL NERF
- Added landing recovery
Fabricated it incommunicable to true blockstring until Sparking runs out
- 5S "UNIVERSAL" Vitrify
- Changed knockback
This change is to brand information technology easier for 5S to combo into its follow upward hits
- j.2S Buff
- Made the initial hitbox larger
Made information technology easier to utilise in combos
- 214X "UNIVERSAL" Buff
- Changed its striking effect on cinematic hits
Fabricated it and then j.H causes a cinematic if Gohan does not land before the combo ends
- 214H Buff
- Made the hitbox taller
- Fabricated the pushbox taller
- Increased active frames
Fabricated it easier to striking opponents directly above Gohan
- j.236M Buff
- Changed knockback
Made it easier to use in combos
- j.236H NERF
- Reduced harm
- Added damage proration
- Increased recovery on block
This change is to reduce the move's strengh since EX moves cost less now
- 214[Fifty+M/H+Due south] (Level 5) Vitrify
- Increased untech time
- Changed the final hitting's upshot
This alter adds more knockdown advantage
Frieza
- 2M Vitrify
- Made the hitbox taller
Made it easier to combo
- j.M Vitrify
- Made the tracking in the autocombo ver. more than precise
This change makes it easier to philharmonic
- j.2H Vitrify
- Inverse the knockback when it causes a cinematic
- Increased the amount of time the opponent slides on a cinematic hitting
- Removed landing recovery on a cinematic hit
- Adjusted the distance Frieza moves
- Added landing recovery
This modify increases advantage on hit, making it easier to continue offense. Furthermore, it also makes information technology easier to combo into supers. Made information technology striking grounded opponents when washed immediately after a bound.
- j.Southward Vitrify
- Hits superdash
- Increased untech fourth dimension
- Reduced impairment
- Added landing recovery
This change is to make information technology more usable in neutral and easier to combo in the corner
- 236S BUFF
- Changed the effect on cinematic hit
- When the move does not hit in shut range, the projectile moves slower
Fabricated it so j.H causes a cinematic if Frieza does not land earlier the combo ends. Fabricated information technology easier to land the final striking when the move connects
- Sorbet's Ray Gun (S during Golden Frieza deactivation) BUFF
- Increased minimum damage
- Changed the effect on air hit
- Removed its 'followup super' impairment proration
Made it easier to utilize in combos and to hitting opponents
- 214H+S - Gilded Frieza BUFF
- You tin can now cancel Golden Frieza by doing the aforementioned input
- Gilded Frieza's timer does not count down during Sparking
- Added cancels into other normals to the following normals: 5LLL, 5H, 5S, 2S, j.2S
- Fixed a bug where the tech afterwards deactivating acted strangely
This change increases the use cases for Gold Frieza and added cancel options he didn't have before
Helm Ginyu
- 5M BUFF
- Increased distance travelled
Fabricated it easier to use in combos and neutral
- 2M Vitrify
- Increased distance travelled
Made it easier to combo into 2H. Made it easier to use in combos and neutral
- j.G Vitrify
- Increased agile frames
- Increased recovery
- Adapted hitbox
- Adjusted hurtbox
Fabricated information technology easier to combo and made it not striking in weird looking means
- 5H BUFF
- Deflects Ki blasts while Ginyu spins
- Belongings the button increases the damage
- Now hits low
Increased utilize cases. Increased its damage on elevation of the universal damage increase on 5Hs
- 5S (Guldo) BUFF
- Decreased startup
- Increased damage
- Increased untech time
- Increased hitstop
- Increased hitbox
Made information technology easier to apply in combos
- 5S (Burter) Buff
- Increased untech time
- Decreased damage proration
- Increased hitstop on the final hit
- Increased pushbox while Burter moves
- Increased travel altitude
Made it easier to use in combos and in neutral
- 5S (Jeice) Buff
- Reduced Jeice's recovery
- Changed where Jeice appears
- Footing bounces on hit
Made it easier to employ in combos
- 236X Buff
- Increased air ver. agile frames
- Increased air ver. travel distance
Fabricated it easier to employ in neutral
- 236M BUFF
- Decreased startup
Made information technology easier to use in neutral and in combos
- 236H Buff
- Decreased startup
- Increased hitstop
- Increased untech fourth dimension on the air ver. when information technology causes a cinematic
Made information technology easier to hitting, easier to make safe, and increased use cases
- 214H+S (Together We Are... The Ginyu Strength!) NEW Move
- New move (input is 214H+S)
- Made it an Ultimate Z Modify
- If used later a body change, Ginyu staggers
Added a level three movement that Ginyu tin can use for invulnerability and combos
- Z Assist (A Type) Vitrify
- Decreased Startup
Brought it in line with other Z Assists
Bardock
- 236M NERF
- Added landing recovery to the ground ver. when it causes a cinematic
- Changed hit effect on a cinematic hitting
This modify is to limit Bardock's ability to become mix ups off M lariat. Made it then j.H causes a cinematic if Bardock does not land earlier the combo ends
- 236H NERF
- Reduced blockstun
- Reduced recovery
- Reduced untech fourth dimension
This change is to lower the motility'south strength since EX moves cost less
- 236S Buff
- Decreased startup of fully held version
- Changed hitting result on a cinematic hit
Made it easier to utilise in combos. Fabricated it then j.H causes a cinematic if Bardock does not land earlier the philharmonic ends
- 236L+M Buff
- Increased untech time
- Inverse the angle on the air diagonal ver.
- Changed the knockback on the air diagonal ver.
- Increased Ultimate Z Modify cancel time on the air ver.
Made information technology easier to Ultimate Z Change from this motility
- Z Aid Buff
- Increased hitstop on hit
Made it easier to employ in combos
GT Goku
- 5LL NERF
- Decreased distance travelled
- Increased startup
No longer beats reflect and backdash. Easier to whiff punish
- 5S Buff
- Made the hitbox taller
- Adjusted opponent'south position on cinematic hitting
- Adjusted knockback on non-cinematic hitting
- Increased untech time on non-cinematic hit
Fabricated information technology easier to employ in combos and neutral
- j.S Buff
- Increased untech time on cinematic hit
Made it easier to combo
- 236X NERF
- Reduced the distance at which the attack will striking
Made it so that the move wins less confronting the opponent's moves
- 236L Vitrify
- Increased distance travelled
Made it easier to use in combos and neutral
- 214X NERF
- Goku at present loses a lot of height afterward the assault on the ground ver.
This alter limits the mix ups GT Goku tin can go off this move
- 214H NERF
- Decreased travel distance
This modify is to weaken this move since EX moves cost less now
- 214H+Southward NERF
- The opponent tin ground tech after this motion
- Reduced damage
Brought this in line with other lvl 3s that allow combos later. Adjusted the impairment in order to mitigate the harm a philharmonic using spirit bomb would practise. Removed infamous "Spirit Bomb Okizeme"
Trunks
- 2M Buff
- Made the hitbox taller
Made information technology easier to combo
- j.H BUFF
- Decreased startup
- Increased active frames
- Made the initial hitbox smaller
- Increased the hurtbox at the beginning of the move
Buffed the moved for neutral and made it easier to combo with
- j.2H Vitrify
- Decreased startup
Made it easier to philharmonic
- 214S Buff "UNIVERSAL" Buff
- Fabricated the initial hitting only hit the opponent'due south principal character
- Changed the effect on cinematic hits
This change is to prevent the phenomenon where the initial hit hits a sub-character, causing the explosion hit to non come out. Made it so j.H causes a cinematic if Trunks does not land before the combo ends
- 236X BUFF
- Increased buffer window for supers
- Increased the amount of time the opponent slides on cinematic hit
Made it easier to combo into supers
- 214H Vitrify
- Added the ability to steer it with eight and ii
- Increased travel speed
- Increased spinning elapsing
Increased use cases
Cell
- 5LLL NERF
- Decreased impairment proration
Brought in line with other characters' 5LLLs
- 2M Buff
- Increased hitbox
Made it easier to combo
- 5[H] "UNIVERSAL" Vitrify
- Increased damage of the held push version
This adds damage on tiptop of the universal damage increased to 5/2H
- j.2M BUFF
- Increased hitstun on basis hit
Made information technology advantageous on hit
- 236M BUFF
- Decreased startup of the ground ver.
Increased use cases such as its usage for opening the opponent up
- 236H Vitrify
- The basis ver. goes behind the opponent
Increased use cases such equally its usage for opening the opponent upwards and repositioning
- 214X "UNIVERSAL" BUFF
- Changed event on cinematic striking
Fabricated it so j.H causes a cinematic if Jail cell does non land before the combo ends
- 214H BUFF
- The basis ver. tin be cancelled into an Ultimate Z Change
Fabricated information technology easier to philharmonic
- 214S REWORKED "UNIVERSAL" Vitrify
- Does non do multiple hits when used in a combo
- Does non hit subsequently a KO
- Changed effect on cinematic hit
Brought it in line with other throws. Made it then j.H causes a cinematic if Cell does non land before the philharmonic ends
- 236S (Basis, Upward Angled) Buff
- Increased damage
- Decreased recovery
- Decreased agile frames
- Decreased untech time
Fabricated it easier to apply in neutral
Android 18
- 5L BUFF
- Changed knockback on air hit
Fabricated it easier to combo after
- 2L BUFF
- Changed knockback on air hit
Made it easier to combo after
- 5S "UNIVERSAL" BUFF
- Changed knockback
This change is to make it easier for 5S to combo into its follow upward hits
- j.L BUFF
- Decreased startup
- Made hitbox taller
Fabricated it better in neutral and mixups
- j.Southward REWORK
- Increased recovery
This change is to make it easier to link into j.L, given than j.L is faster now
- 236X Buff
- Increased throw range
Made it easier to connect
- 236M/H BUFF
- Inverse the timing of its followup input
- Increased distance travelled
- Changed hit effect on cinematic hit
Made it harder to accidentally practice the followup input. Made it easier to connect. Made it and so j.H causes a cinematic if 18 does not land before the combo ends
- 236H Buff
- Made the latter half of the move special cancelable on hit
- Increased hitstop on Android 17s assail
- Inverse the knockback on Android 17s assail
Made it easier to combo off
- 214H BUFF REWORK
- Android 17 appears faster
- Doing the input again does the follow up
- No longer pulls the opponent while they are in blockstun
- Increased hitstop on the final hit
- Made it so Android 17 cannot defend against moves done by the opponent's main torso
- If a Z Aid is chosen while Android 17 is on standby, Android 17 goes away
Changed the movement'south performance since EX moves cost less now. Made it so that even though the opponent has one character remaining, yous can get the follow upwardly. Removed Android 17 vacuuming the opponent for strong mixups
- 214S Vitrify
- Changed knockback on the basis ver.
Fabricated information technology easier to philharmonic
- 236S Buff
- Increased the damage done when it hits Z Assists
This alter is fixing a problems that caused Destructo Disc to do less damage when information technology hit assists
Gotenks
- 5LLL BUFF
- Made hitbox taller
- Made hurtbox taller
Made it easier to hit the opponent
- 5[H] "UNIVERSAL" BUFF
- Damage increased when button held
This damage increased is on top of the universal five/2H damage increased
- 5S "UNIVERSAL" BUFF
- Changed knockback
This change is to make it easier for 5S to combo into its follow up hits
- 236X REWORK
- Can be cancelled into other specials on once on whiff
- Changed the performance of the move to business relationship for the whiff special cancel
- Changed the hitting range
Increased use cases by introducing a whiff cancel. Adapted the move with the whiff cancel in consideration. The striking range was adapted to make it easier to crush superdash but easier to lose to long reaching moves
- 214X REWORK
- Tin be cancelled into other specials on once on whiff
- Changed the performance of the motion to account for the whiff special cancel
- Changed the hit range
Increased employ cases by introducing a whiff cancel. Adapted the motion with the whiff abolish in consideration. The hitting range was adjusted to brand it easier to lose to superdash
- 214H NERF
- Increased recovery
Adjusted to account for EX moves costing less
- 214S Buff "UNIVERSAL" Vitrify
- Increased assault range while the opponent is in a combo
- Changed effect on cinematic striking
Made information technology easier to combo. Made it so j.H causes a cinematic if Gotenks does not land earlier the philharmonic ends
- 236[S] NERF
- Added landing recovery on the held ver.
This change is to reduce Gotenks mix upwardly potential off this move
- 236L+M BUFF
- Decreased startup while the opponent is in a combo
Made information technology easier to combo. Fixed cases where the super couldn't connect off of high distance j.DR.
- Z Aid (A Type) Vitrify
- Increased attack range while the opponent is in a combo
Made information technology easier to combo
Krillin
- Senzu Bean (214X) BUFF REWORK
- Krillin now has space senzu beans
- Ever throws senzu beans (never throws rocks)
Made senzu and stone split up moves
- Rock Vitrify NEW MOVE...KINDA
- Inverse the input to 22X
- Inverse the move's performance to account for the input alter
- Cannot exist superdashed
Made senzu and stone split moves. Made information technology easier to use in neutral
- 214S Vitrify
- Fabricated it automatically follow upward on hit
- Does not do the follow up if the button is held
- Unaffected by hitstun scaling
Increased utilize cases
- 236X Buff
- Increased buffer time to cancel into supers
- Fabricated hitbox taller
Made it easier to combo into super. Adapted the hitbox to fit the animation and made information technology easier to connect
- 236L/Thousand BUFF
- Krillin at present keeps his air options when the ground ver. is cancelled
This allows double jumps and airdashes subsequently this movement is vanished
- Z Assist (A Blazon) BUFF
- Inverse the way the rock works to be in line with it when used on indicate
- Increased the rocks untech fourth dimension
- Throws two rocks
Made information technology easier to employ to bring it in line with other assists
Kid Buu
- 5H Buff
- Made hitbox taller
- Fabricated hurtbox taller
Fabricated it easier to philharmonic, only made sure to not make information technology too strong in neutral
- 5S Vitrify
- Increased damage
- Made hitbox taller
- Adjusted the Initial position
Made it easier to combo
- j.M NERF
- When the first striking is cancelled into other normals, Kid Buu's float is increased
This change makes it so that j.Chiliad(1)>j.L will whiff on crouching opponents. This is to preclude strong mix up
- 236S "UNIVERSAL" Vitrify
- Changed consequence on cinematic hit
Made it so j.H causes a cinematic if Kid Buu does non land before the combo ends
- 214S BUFF
- Increased harm
Made the reward on striking higher
- 236H NERF
- Increased startup
Nerfed the move since EX moves cost less now
- 214M/H "UNIVERSAL" BUFF
- Changed effect on cinematic striking
Fabricated it and then j.H causes a cinematic if Kid Buu does non land before the combo ends
- Z Help (A Type) BUFF
- Increased damage
This change is to bring information technology in line with the bespeak ver.
Majin Buu
- Vanish / Sparking Vitrify
- Brought Buu's fall speed after attacking in line with the other characters
Buu used to fall slower, making him easier to punish
- 5LL BUFF
- Changed knockback
Made it easier to combo
- 5LLL NERF
Gave it throw damage proration Brought it in line with other 5LLLs
- 5M Buff
- Increased travel distance
- Basis bounces on air hit
Made it easier to combo and utilise as a mixup
- 2M Vitrify
- Inverse knockback
- Increased untech
- Increased the opponent's hitstop
- Increased recovery
Fabricated it possible to combo into 5M and easier to apply in combos
- 236X BUFF
- Causes sliding knockdown on cinematic hit
- Footing bounces on non-cinematic hit
Fabricated information technology easier to use in combos
- 236H NERF
- Increased recovery
- Decreased travel distance on the air ver.
Adjusted since EX moves cost less now
- 214X BUFF
- Increased the travel distance during the start of the move for the air ver.
Fabricated it easier to employ in combos
- 214L+M/H+Due south Vitrify
- Increased harm
- Increased minimum harm
- Increased the speed of the projectile
Fabricated it easier to philharmonic
- Z Assist (A Type) Buff
- Decreased startup
Brough it in line with other Z Assists
Nappa
- 5L BUFF
- Inverse knockback
Made it easier to combo after
- 5LLL Vitrify
- Made hitbox taller
Made it easier to use in combos
- 5S Buff
- Inverse knockback of the first hit
- Pushbox is larger during the assault
- Increased opponent'due south hitstop on the ki blast hit
Made it easier to use in combos
- 2L BUFF
- Changed knockback
Made information technology easier to use in combos
- j.L REWORK
- Made hitbox larger
- Made hurtbox larger
- Changed Nappa'southward position during the attack
Made it easier to employ in neutral and in combos
- 214S BUFF
- Changed upshot on cinematic hit
Made it so j.H causes a cinematic if Nappa does not land before the combo ends
- 236L+M/H+S REWORK
- Inverse where the explosion appears
- The explosion's location can be altered by a button hold
Increased apply cases
- 214L+M/H+S Buff
- Nether some circumstances, this can be comboed after if the button is held
- Nappa tin do special moves afterward if the button is held
Increased use cases
- Saibaman (K) REWORK
- Changed the Saibaman'southward color
Made it easier to distinguish which Saibaman was summoned
- Z Assist (A Type) BUFF
- The position of the set on changes based on the opponent's position
This alter was to distinguish this Z Assist from others
Android 16
- j.50 REWORK
- Made the initial hitbox taller
- Made the initial hurtbox taller
Fabricated information technology easier to utilize in combos
- j.H Buff
- Fabricated an L input after do a superdash after j.LLL
- Decreased startup
Standardised to other characters. Fabricated it easier to use in neutral and combos
- j.Southward Vitrify
- Made 2nd striking's hitbox taller
Made it easier to use in combos
- 236M/H Buff "UNIVERSAL" Vitrify
- Decreased damage proration on cinematic hit
- Changed effect on cinematic hit
Made it easier to apply in combos. Made information technology so other characters' j.H causes a cinematic if xvi does not state earlier the combo ends (east.1000 a hard tag into j.H will slide)
- 214H Vitrify
- The ground ver. first striking can now be cancelled into supers and vanish
This change gives 16 freedom
- j.236M Buff
- Decreased harm proration on cinematic striking
Fabricated it easier to use in combos
- j.236M/H Buff
- Changed effect on cinematic striking
Made it so other characters' j.H causes a cinematic if 16 does non state before the philharmonic ends (e.yard a difficult tag into j.H will slide)
- Z Help (A Blazon) BUFF
- Increased untech time
- Increased opponent's hitstop on hit
Made it easier to use in combos
Yamcha
- 5LLL BUFF
- Increased untech fourth dimension
- Can spring cancel every hit while in sparking, non only the last hit
- Changed knockback on cinematic his
Made information technology easier to combo
- j.2H Vitrify
- Increased untech time
- Fabricated initial hitbox taller
Made information technology easier to combo
- 214X Vitrify
- Made information technology and then the initial portion of the motility does not clash
- Increased input buffer for cancelling into supers
Made it more usable as an antiair and easier to combo into super after
- 214L/M BUFF
- Added caput belongings invulnerability to the middle of the air ver.
- If the basis ver. is cancelled into other moves, Yamcha retains air options
- Adjusted the ground ver. travel distance, made information technology amend on block
Made information technology more usable equally an antiair. When vanished, Yamcha tin can double spring and airdash. When the L/Grand ver. is blocked, Yamcha can act before than before
- 236L Buff
- Increased untech time
- Increased hitstop on final hit
Fabricated it easier to combo
- 236M BUFF
- Increased untech time
- Increased hitstop on final striking
Made it easier to combo
- 236X ~ L/Grand BUFF
- Increased untech fourth dimension
- Increased hitstop on last hit
Made information technology easier to combo
- 236XX ~ Fifty/K BUFF
- Made the pushbox larger when the opponent is being comboed
Fabricated it easier to philharmonic
- 236X ~ 6L/M REWORK
- Decreased recovery
- Changed the opponent's position on cinematic hit
Yamcha can act faster subsequently the L/Yard ver. are blocked. To adjust for that change, the opponents position has been adapted to prevent Yamcha from comboing after
- 236X ~ H REWORK "UNIVERSAL" Vitrify
- Decreased blockstun
- When the move hits the opponent's point, recovery is reduced
- Changed effect on cinematic hit
Cancelling into vanish is no longer a true blockstring. Made it so other characters' j.H causes a cinematic if Yamcha does not country earlier the philharmonic ends (eastward.g a hard tag into j.H will slide)
- 236H BUFF "UNIVERSAL" BUFF
- Increased untech fourth dimension
- Changed effect on cinematic hit
Made information technology easier to combo. Made it so other characters' j.H causes a cinematic if Yamcha does not land earlier the combo ends (east.g a hard tag into j.H will slide)
Tien
- 5LLL BUFF
- Fabricated hitbox larger
Made information technology easier to hit crouching opponents
- 5H Vitrify
- Reduced recovery on cinematic hit
Made it easier to apply every bit a philharmonic tool in the corner
- 2M BUFF
- Increased travel distance
Made information technology easier to use in neutral and combos
- 2H NERF
- Increased landing recovery
- Adjusted travel distance
Made it impossible to truthful blockstring constantly while in Sparking
- j.2H BUFF
- Adjusted travel distance
Made it easier to use in combos
- 236X Buff
- Removed landing recovery on cinematic hitting
Fabricated it easier to philharmonic into supers on hitting
- 236M Buff
- Decreased startup
- Attack startup changes based on distance from the opponent
- Increased active frames
Increased use cases
- 236H REWORK
- The ground ver. can only be used in one case per combo
- Decreased the air ver. startup
Brought information technology in line with other throw moves. Made the air ver. better for mixups and combos
- 214X BUFF
- Reduced recovery
No longer minus on hit
- 214L BUFF
- Causes sliding knockdown on cinematic striking
Made it easier to combo into supers
- 214M/H REWORK
- Changed the ground bounce knockback on cinematic hit
In guild to adjust for the reduced recovery, the knockback effect has been changed then 5L does not combo after
- 214S BUFF
- Reduced recovery
- Increased hitstop
- Increased meter gain
Made it easier to use in neutral
- 214H+S Buff
- Increased invulnerable frames
Made it harder to exist interrupted before the assail hits
- Z Assist (A Type) BUFF
- Increased untech time
Made it easier to use, in line with other Z Assists
Adult Gohan
- 2H NERF
- Added landing recovery when cancelled into other moves
Made it impossible to true blockstring constantly while in Sparking
- 5S BUFF
- Added cancels into other normals when at potential unleash level 7
Added in cancels
- j.South Vitrify
- Added cancels into other normals when at potential unleash level seven
Added in cancels
- 236X NERF
- Added landing recovery
Made landing recovery uniform across ver. along with the buffs to Grand/H ver.
- 236M/H Buff
- Changed consequence after the first hit
- Changed the knockback on every hit other than the offset
- Can exist cancelled into supers when Gohan lands from the attack
- Increased number of hits
- Adapted damage
- Increased untech time
- Changed consequence on cinematic hit
Made it easier to philharmonic into super after. Fabricated it so j.H causes a cinematic if Gohan does non land earlier the combo ends
- j.236H NERF
- Increased untech fourth dimension on cinematic hit
- Changed knockback on cinematic hitting
- Made it impossible to go a cinematic hit in the same combo after this causes a cinematic striking
- Inverse the travel distance on striking
- Removed landing recovery when this move hits the opponent'south point character
- Reduced damage
- Reduced blockstun
- Adjusted recovery
Fabricated it easier to philharmonic on cinematic hit, and harder to combo on non-cinematic hit. Adjusted since EX moves cost less now
- Z Assist (A Type) NERF
- Increased startup
- Made information technology incommunicable to clash
Information technology is still the fastest assist in the game, but was slowed down to prevent unintended combos from some cinematic moves
Hitting
- 5L Vitrify
- Inverse knockback
Made it easier to philharmonic later on
- 2L REWORK
- Increased opponent'south hitstop on hit
- Increased active frames
- Changed knockback
Made it so that fifty-fifty when cancelled into 5M on hit, Hit will non exist at a disadvantage. To business relationship for that, made information technology hard to use in combos
- 5S BUFF
- Changed knockback
- Inverse the timing to cancel into vanish on successful counter to forestall Hit from getting punished for doing so
- Increased recovery on successful counter
- Changed effect on cinematic hit
Increased possible followups on hit. Made it harder to cancel into vanish on accident. Made it so j.H causes a cinematic if Striking does non land before the philharmonic ends
- 214X Vitrify
- Inverse upshot on cinematic hit
Made it so j.H causes a cinematic if Hit does not land before the philharmonic ends
- 236X ~ M BUFF
- Causes sliding knockdown on cinematic hitting
Increased use cases as a combo tool
- 236X ~ H BUFF
- Increased agile frames
- Made hitbox taller
- Changed effect on cinematic hit
Fabricated the move stronger forth with the Z Aid ver.. Made it so j.H causes a cinematic if Striking does non country earlier the philharmonic ends
- Z Assist (A Blazon) Vitrify
- Invulnerable frames start earlier
- Increased untech time
- Decreased startup
- Increased active frames
Made it easier to employ, in line with other Z Assists
SSB Goku
- 5S "UNIVERSAL" Buff
- Changed knockback
Made it easier to combo
- 236H BUFF
- Inverse knockback on hitting
- Goku can at present human action in the air after the air ver. is blocked
- Stock-still a problems where the move would act weird when targeting an opponent who is off screen
Made information technology easier to combo later. Fixed a bug
- 214X BUFF
- Increased throw range
Made it easier to country. Opponent tin no longer walk out of K ver. midscreen
- 214M/H Vitrify
- Increased travel distance
- Inverse effect on cinematic hit
Made it easier to country. Made it so j.H causes a cinematic if Goku does not country before the combo ends
- j.214X Buff
Increased buffer time to abolish into supers Fabricated information technology easier to combo into supers
- Z Aid (A Type) Buff
- Basis bounces on hit
- At present has caput property
- Increased hitbox
Fabricated it easier to utilize, in line with other Z Assists
SSB Vegeta
- 2M BUFF
- Made the hitbox taller
- Adjusted hurtbox
This alter is to arrive easier to combo. The hurtbox was adapted using Base Vegeta every bit a ground
- 5S/2S BUFF
- Knockback adjusted
- Increased untech time
Made it easier to philharmonic
- 214X BUFF
- Increased sliding knockdown time
Made it easier to continue law-breaking afterward
- 214L/Chiliad Buff
- Decreased the ground ver. startup
Fabricated it easier to apply in mixups and combos
- 214M Vitrify
- Increased travel distance
Made it easier to use in mixups and combos
- 214M/H Vitrify
- Changed effect on cinematic hitting
Made it and then j.H causes a cinematic if Vegeta does not land before the philharmonic ends
- 236L ~ M Buff
- Inverse knockback on non-cinematic striking
- Increased untech time on not-cinematic hit
Increased apply cases of the button hold ver.
- Final Flash Attack - 214[Fifty+1000/H+S] (Lvl five) BUFF
- Inverse outcome on hit
- Cannot move until landing
Fabricated the hard knockdown on striking ameliorate
- Z Assist (A Type) BUFF
- Increased damage
- Decreased damage proration on the initial striking
- Increased untech time on the 2d hit
Made it easier to use, in line with other Z Assists
Beerus
- 5L BUFF
- Can be cancelled into 5LL on whiff earlier
This change is to allow a combo from 2L fifty-fifty if 5L whiffs
- 5LL BUFF
- Decreased startup
This change is to allow a combo from 2L even if 5L whiffs
- 5H Vitrify
- Decreased startup
Made it easier to use in neutral
- 2H Buff
- Moves forward during the beginning of the move
- Increased hitbox
Made information technology easier to combo
- 2S Vitrify
- Tin can cancelled into itself up to 3 times
Increased use cases
- All Beerus Orbs BUFF
- The orbs do more impairment when hit past Beerus' normals
- The orbs accept big hitboxes when hit by Beerus' normals
Increased utilise cases. Buffed assurance that have been hit past normals
- 214X BUFF
- Ground bounces on striking
- Decreased the slide speed of the sliding knockdown
Made it easier to combo
- 214H REWORK
- Decreased damage
- Ground bounces higher on cinematic hit
Made it easier to combo
- 236LM/HS BUG FIX
- Fixed a bug where the super stayed on screen longer than it should
Stock-still a problems
- Z Assist (A Type) BUFF
- Increased damage
- Inverse knockback
- Increased untech time
Made it easier to utilize, in line with other Z Assists
Goku Black
- 5LL BUFF
- Initial hitbox is taller
Made it easier to combo
- 5S BUFF
- Changed knockback
- E'er knocks the opponent forrard
- Can be cancelled into 5H and 2H
Made it easier to combo
- 2L BUFF
- Fabricated moves cancelable into 2L
Made information technology easier to utilize in neutral and force per unit area
- 2M Vitrify
- Decreased startup
Made it easier to use in neutral and mix-ups
- 2H BUFF
- Increased untech time on cinematic hit
Made information technology easier to combo
- j.214X Buff
- Increased the size of the inner portion of the hitbox
- Increased travel distance
- Changed travel distance on cinematic hit
Made information technology easier to land on opponents who are directly in the corner
- 214S Buff
- Made it only usable once per philharmonic
- Changed effect on cinematic striking
Brought in line with other throw move. Fabricated it and so j.H causes a cinematic if Goku Blackness does not country before the combo ends
- 236HS BUG FIX
- Fixed a bug where the projectile would not come up out if the initial function clashed
Stock-still a bug
- Z Assist (A Type) Buff
- Decreased recovery
Adjusted to fit other characters kamehamehas
Android 21
- 214X Vitrify
- Changed effect on cinematic striking
Made it so other characters' j.H causes a cinematic if 21 does not state before the combo ends
- 236S Buff
- Decreased startup on ground ver.
- Increased untech time
- Causes sliding knockdown on hitting
- Increased damage proration
- Decreased the followup window
Made it easier to connect. Fabricated it easier to combo
- 214S BUFF
- Increased untech fourth dimension
- Causes sliding knockdown on hitting
- Increased harm proration
- Decreased the followup window
Made it easier to country. Made it easier to combo
- 214Y (Stolen Move - Yellow / Command Grab) BUFF
- Causes sliding knockdown on hit
- The dive followup tracks the opponent
Made it easier to combo
- 236X BUFF
- Increased hitbox
Changed to match the Z Assist (A type)
- 214LM/HS Vitrify
- Steals all empty movement slots on hit
This modify is to distinguish is from j.214LM/HS
- Z Assist (A Type) BUFF
- Increased opponent'south hitstop on hit
- Increased hitbox
- Decreased startup
Made information technology easier to utilise, in line with other Z Assists
Broly
- 5L Buff
- Inverse knockback
Made it easier to combo after
- 5[H] "UNIVERSAL" Vitrify
- Increased damage on held ver.
This impairment increment is in addition to the universal damage increment to 5/2H
- 5S Buff
- Increased the lower portion of the initial hitbox
Made information technology easier to hitting small characters in continuing land
- j.2H Buff
- Increased sliding knockdown time on cinematic hit
- Increased the amount of time the opponent is frozen for on cinematic hit
Made it easier to continue offense after this hit
- 236S BUFF
- Changed effect on cinematic hitting
Made it so j.H causes a cinematic if Broly does not land before the combo ends
- 236X Buff
- Inverse knockback, including the H ver.
- Changed consequence on cinematic hit
Made it easier to combo into supers. Made it so j.H causes a cinematic if Broly does not land before the combo ends
- 214X Vitrify
- Increased travel distance on hitting
- Increased input buffer to cancel into supers
Fabricated information technology easier to proceed criminal offense on hit. Fabricated it easier to philharmonic into supers on hit
- j.214X Vitrify
- Removed landing recovery on hit
- Increased input buffer to abolish into supers
Fabricated information technology easier to go along offense on hit. Made it easier to combo into supers on hitting
- j.214M BUFF
- Increased sliding knockdown time
Made it easier to continue criminal offence on hit
- 214S BUFF REWORK
- Decreased total duration
- Tin can be washed fifty-fifty while Powered Shell (214S) is already active
Fabricated it easier to use in neutral
- 236HS NERF
- Decreased minimum damage
Made it exercise less damage to soften the combo
- Z Assist (A Type) BUFF
- Decreased startup
- Reflects the opponents ki blasts
- Changed knockback
- Increased opponent'south hitstop on hit
Made changes to distinguish it from his B Type Z Help
SSB Vegito
- 2S BUFF
- Inverse knockback on non-cinematic hit
- Increased untech time on non-cinematic hitting
Made it easier to combo on not-cinematic hit
- j.Southward Buff
- Increased untech time
Made information technology easier to combo
- 236X BUFF
- Decreased damage proration on non-cinematic hit
Fabricated the impairment higher when used in combos
- 236M/H Vitrify
- If the beginning hit whiffs, the followup multi-hits tin still cause cine
Increased apply cases
- 236S BUFF
- Increased hitbox
Made it more useful in neutral and combos
- 236LM/HS Buff REWORK
- Decreased harm at long range, increased damage at close range
- Increased minimum damage
- Changed knockback on all hits only the final
- All hits simply the last cause sliding knockdown
- Increased active frames on the last hit
- The last hit will not hitting if the opponent is not beneath a certain height
Made changes to distinguish is from j.236LM/HS. Fabricated it harder for only the first hit to land, causing lower harm
- Z Assist (A Type) BUFF
- Increased untech fourth dimension
- Increased hitstop
- Increased landing recovery
- Increased hitbox
- Decreased startup
- Changed knockback
Fabricated information technology easier to utilise, in line with other Z Assists
Fused Zamasu
- 5LLL REWORK
- Made the throw range taller when used in a combo
- Added throw impairment proration
Made information technology easier to philharmonic. Brought the damage proration in line with other characters' 5LLL
- 5S BUFF
- Increased projectile speed
- Increased hitstop
- Increased untech fourth dimension
- Changed knockback
- Increased recovery
Fabricated it easier to combo
- j.2H BUFF
- Decreased startup
- Changed travel distance
- Increased landing recovery
- Removed landing recovery on cinematic hit
- Removed landing recovery when washed from flying
Made information technology easier to combo. Made it striking grounded opponents when done immediately after a jump. Made information technology easier to utilise for mix-ups
- j.S Buff
- Inverse knockback on all hits but the concluding
- Made initial hitbox taller
Fabricated it easier to combo
- 236X BUFF
- Increased travel distance on footing ver.
- Increased travel altitude on cinematic striking
- Removed landing recovery on cinematic striking
Increased use cases for the ground ver.. Made it easier to continue offense on cinematic striking
Goku
- j.236M BUFF
- Wall bounces on cinematic striking
Made it easier to combo
- j.236H BUFF
- Increased travel distance downwardly
Made information technology easier to use in neutral and combos
- 214X Buff
- Can call assists earlier on hit
Fabricated it easier to combo with assists
- 214M BUFF
- Decreased travel distance on hit
- Changed knockback
- Changed knockback on ground bounce
- Increased hitstop
Made information technology easier to combo with assists
- 214M/H REWORK
- Fabricated attacks non land until the followup hits on a cinematic hit
Fabricated it then the cinematic cannot exist interrupted
- 214S Buff
- Can Z Alter on hitting
- Reduced recovery on hit
Made it easier to combo
- 236S (Ground, Up Angled) "UNIVERSAL" Vitrify
- Increased damage
- Reduced recovery
Made it easier to use in neutral
- 236LM ~ HS/LM BUFF
- Tin cancel into 3x Kaioken Kamehameha and 20x Kaioken Kamehameha on hit
Made it easier to philharmonic into an Ultimate Z Change
- Z Assist (A Type) BUFF REWORK
- Changed knockback
- Increased opponent'southward hitstop on hitting
Made it easier to combo. Less corner bear on hit
Vegeta
- 5LLL BUFF
- Added head holding invulnerability
Increased utilize cases in the neutral
- 5S "UNIVERSAL" BUFF
- Changed knockback
Made it easier to combo into 5S followup hits
- 2M BUFF
- Made hitbox taller
Made it easier to philharmonic.
- j.8S NEW Motion...KINDA
- Tin can at present alter the ki blast's trajectory by inputting 8
Increased use cases
- 236L/M BUFF
- When the footing ver. is cancelled, Vegeta keeps his air options
Vegeta tin can double leap and airdash after a vanish
- 236H BUFF
- Becomes invulnerable before
Changed to be in line with other moves that become invulnerable in the aforementioned mode. This is not referring to moves that appear behind the opponent, only to moves that have invulnerable frames a picayune afterwards the start of the motility
- 214L BUFF
- Increased sliding knockdown fourth dimension on cinematic hit
Made it easier to combo
- 214M Vitrify
- Ground bounces on cinematic striking
Made it easier to combo
- 214S BUFF
- Increased throw range
- Increased agile frames
- Untech time is unaffected by hitstun scaling
- Increased untech time on cinematic hit
- Increased recovery on hit
Made information technology easier to land. Fabricated it so in that location are more followup options
- 236LM/HS BUFF
- Does more damage when done from 214S
Made it practise more impairment when done from 214S
- 214LM/HS Vitrify
- Does more than damage when done from 214S
Made it practice more than damage when done from 214S
- Z Help (A Type) BUFF
- Decreased startup
- Increased untech fourth dimension
- Modify knockback
Made information technology easier to combo
Cooler
- 5S BUFF
- Increased opponent's hitstop on hit
- Increased untech time
- Changed knockback
Made information technology easier to combo
- 6H Buff
- Made hitbox taller
- E'er knocks forward
Made it easier to combo
- 214LM/HS BUG Set
- Fixed a bug where meter cooldown would non happen when the ground ver. whiffed
Fixed a bug
- Z Assist (A Type) BUFF
- Increased untech time
- Increased landing recovery
Made it easier to philharmonic
Android 17
- 5L Vitrify
- Changed knockback
Fabricated it easier to combo after
- 5LL BUFF
- Decreased startup
- Changed travel distance and graphic symbol position
- Increased hitbox
- Changed knockback
Made it so 5LL combos from 2L fifty-fifty if 5L whiffs
- 5LLL Buff
- Changed character position
- Increased hitbox
- Decreased hurtbox
- Made pushbox taller in the kickoff half of the motility
- Added invulnerability against lows
Increased use cases
- 5M BUFF
- Decreased startup
- Increased hitbox
Made is easier to utilise in neutral
- 5S "UNIVERSAL" BUFF
- Changed the knockback on all hits simply the last
Made information technology easier to philharmonic
- 2L BUFF
- Inverse knockback
Made it easier to combo subsequently
- j.S Vitrify
- Decreased startup
- Changed travel distance
- Increased untech time
- Increased opponent'southward hitstop on hitting
- Inverse knockback
Made it easier to combo
- Rekka ~ 5H/S
- Increased active frames
- Increased recovery
- Can only be cancelled into on hit
Changed the move to business relationship for EX moves costing less now. Changed the regular ver. to reflect changes to the EX ver.
- Rekka ~ 5H
- Can absorb hits from lvl 1s and lvl 3s
Fabricated it stronger as a response to supers
- 236/214S Vitrify
- Can practise the air ver. after the ground ver.
- Decreased landing recovery
- Pushbox appears later on
- Tin be cancelled before
Increased apply cases
- Z Assist (A Type) BUFF
- Increased agile frames
- Increased untech time
- Reduced opponent's hitstop on hit
- Inverse knockback
- Wall bounces on hit
Made information technology easier to employ in combos
Jiren
- 5L Vitrify
- Increased lower portion of the hitbox
Made it easier to hit short characters
- 5S Buff
- Decreased startup
- Increased opponent'southward hitstop on hit
- Decreased untech fourth dimension
- Increased recovery
Made it easier to utilize in neutral and combos
- 2S "UNIVERSAL" BUFF
- Increased impairment on cinematic hit
This change is to reverberate the damage change to 2Hs
- j.2H Vitrify
- Decreased startup
- Fabricated the initial hitbox taller
- Fabricated the hitbox come out even when done at minimum acme
- Made the attack come out as soon as y'all release the button hold
- Increased the sliding knockdown time
- Changed the timing for calling Z Assists when this move causes a cinematic hit
- Increased damage on push button concord ver.
Made it easier to combo. Increased damage to match the damage increase to j.H
- 236X BUFF Bug FIX
- Increased hitstop
- Decreased damage proration on non-cinematic hitting
- Fixed a bug where the upshot would not appear on clash
Fabricated combos afterward do more impairment
- 214X Vitrify
- Increased damage
- Inverse upshot on cinematic hitting
Made it easier to distinguish on a successful counter. Fabricated it so j.H causes a cinematic if Jiren does non country before the combo ends
- 214L/Yard Vitrify
- Increased meter gain
Made it easier to distinguish on a successful counter
- 214L BUFF
- Can grab lows at present
Fabricated it easier to counter moves
- 214M Vitrify
- Decreased total duration
This change is to distinguish is from the L ver.
- 214S Buff
- Tin now counter Z Assists
- Inverse effect on cinematic hit
Increased employ cases. Fabricated it so j.H causes a cinematic if Jiren does not land before the combo ends
- Z Assist (A Type) Vitrify REWORK
- Position change based on the altitude from the opponent
- Changed knockback
- Increased untech time
- Increased startup
Made it easier to utilize, in line with other Z Assists
Videl
- Great Saiyaman Attacks BUFF
- Decreased the cooldown time before some other Great Saiyaman attack
Made it easier to utilise in neutral and combos
- 5L BUFF
- Increased travel distance other than when cancelled into itself
Made it easier to combo
- j.2S Vitrify
- Increased the sliding knockdown time
Made it easier to combo
- 6H Buff
- Added invulnerability to ki blast
Increased employ cases
- 236H BUFF
- Increased travel altitude
Fabricated it easier to use in neutral
- 22X BUFF
- Inverse knockback on cinematic hit
- Decreased damage proration when used as a follow up from 236X
Made it easier to combo
- 214M Buff
- Increased the sliding knockdown fourth dimension on the Great Saiyaman attack
Made it easier to combo
- 236HS BUFF Issues Prepare
- Counters on frame i
- Fixed a bug where meter gain cooldown does non kick in on whiff
Increased use cases. Fixed a bug
- Z Assist (A Blazon) Vitrify REWORK
- Decreased startup
- Increased opponent's hitstop on hitting
- Reduced travel distance
Fabricated information technology easier to use, in line with other Z Assists
Janemba
- 5S/2S/j.Southward BUFF
- Decreased startup outside of combos
Made it easier to employ in neutral. The startup during combos is the aforementioned as earlier
- 236X Vitrify
- Decreased recovery
- Janemba falls earlier after the air ver.
- Changed recovery on cinematic hit
Made it easier to utilise in neutral
- 236/214S BUFF
- Even if the opponent is in the air and the corner, Janemba volition teleport into the corner when teleporting from the air to the ground.
This modify is to make it more clear when Janemba takes the corner
- j.214X Buff
- The projectile bounces off the corner
- Increased projectile travel distance
- Increased the amount of fourth dimension before the assault automatically goes off
Increased utilize cases
- 214M/H BUFF
- Changed effect on cinematic hit
Made it so j.H causes a cinematic if Janemba does not land before the philharmonic ends
- Z Assist (A Type) BUFF
- Decreased startup
- Increased number of attacks
- Changed single hit damage, increased overall impairment
Made it easier to employ, in line with other Z Assists
SSB Gogeta
- j.H Vitrify
- Decreased startup
Made it easier to use in neutral and combos
- j.2H "UNIVERSAL" BUFF
- Increased damage on cinematic striking
Increased damage to friction match the harm increase to j.H
- 214L BUFF
- Increased the window where the motility cannot clash
Made it a amend antiair
- 214S BUFF
- Changed effect on cinematic hit
Fabricated information technology then j.2H causes a cinematic if Gogeta does not state before the combo ends
- 236L ~ M Buff
- Made it not do lower damage when done in the corner
Does the same impairment in the corner
- j.236L~ One thousand BUFF BUG FIX
- Increased hitstop on hit
This change makes it harder for the number of hits to decrease based on positioning
DBS Broly
- 2L BUFF
- Increased travel distance
- Increased hitbox
- Increased hurtbox
Fabricated it easier to employ in neutral and combos
- v[H] "UNIVERSAL" BUFF
- Increased damage on the button hold ver.
This is on height of the universal v/2H impairment increase
- 236X Vitrify
- Inverse effect on cinematic striking
Fabricated information technology then j.H causes a cinematic if Broly does not country before the combo ends
- 214X Buff
- Changed upshot on cinematic hit
Made it so j.H causes a cinematic if Broly does not land before the philharmonic ends
- Z Assist (A Blazon) BUFF
- Decreased startup
- Changed knockback
This alter is to distinguish this Z Assist from his B Type Z Assist
Source: https://www.dustloop.com/w/DBFZ/Patch_Notes

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